#ifndef TEXTURE3D_H
#define TEXTURE3D_H

#include "Config/Export.h"
#include "Core/ITexture.h"
#include "GL/glew.h"

namespace blue {

class SHARED Texture3D : public ITexture
{
    public:

        Texture3D(GLuint texID, const char *name);
        ~Texture3D();

        GLuint getGLID() const;

    private:

        GLuint _texID;

};

}

#endif
